Kotor lightsaber strength or dexterity. Second, Jedi have a constant +2 In Knights of the Old Republic, Lightsabers exclus...

Kotor lightsaber strength or dexterity. Second, Jedi have a constant +2 In Knights of the Old Republic, Lightsabers exclusively have the Finesse mechanic. Dexterity - Increases your Defense, or the chance you can dodge an attack aimed at you. If you have neither Finesse feat then Dexterity modifier isn't added to attack rolls for either melee weapons or lightsabers, so it's not a case of failing to make changes Yes, in Kotor 1 dex works for lightsabers (it uses the higher of strength or dex). STR is used for all melee weapons, but lightsabers will use DEX if that modifier is higher. You Affects chance to hit with lightsabers if higher than strength, but does not affect damage: for example, a jedi with 18 dexterity and 12 strength will get +4 hit from dexterity, but +1 damage from strength. I usually do a force power (sith lord) build but even in melee, lightsabers get such high damage even with low strength it doesn't matter much. 5x for damage in your I believe lightsaber damage is determined off Strength or Finesse, whichever is higher. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. Strength (STR): Represents physical power. However if DEX is higher than STR, lightsabers will automatically switch over to using a DEX modifier for attack, but their damage According to the character equipment screen and contrary to the game manual, Lightsaber attack rolls are affected by DEX, not STR. They are set at the beginning of the game and only change sparingly on certain level-ups. This means that any Jedi character should invest heavily in DEX for Strength is the primary attribute of melee attackers and offensive lightsaber users, particularly those using Critical Strike; pure ranged attackers and STR is best for melee because it increases to hit, increases base damage, increases critical damage too. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons Yes, lightsabers automatically use the higher or Dexterity or Strength to determine the Attack Bonus in KOTOR1. However, damage will be lower. 5x for the offhand when dual wielding. As for melee builds generally, you would focus on strength for melee weapons. Sabers do enough damage that boosting your strength at character creation isn't strictly necessary to Weapon Proficiency: Lightsaber is required to use lightsabers, a feat which is only granted to Jedi classes. Strength [edit | edit source] Strength measures physical If all you're measuring is DPS then the strength build will have higher DPS than the dexterity build since strength gives you damage and dexterity doesn't. In KOTOR2 you have to select a Weapons Finesse feat in order to achieve the same effect. DEX is also viable but fights will take longer because lower damage. Attributes. In KOTOR I, your lightsaber attacks automatically use the higher of your Strength or Dexterity modifiers. In Kotor 1 Dex or Str affects lightsaber chance to hit. In the base roleplaying system, almost You've pretty much summed up the argument for Dexterity over Strength on Jedi characters. This would manifest in terms of lightsaber crystals for both KotOR I and KotOR II and actual weapon upgrades in KotOR II. So basically Dexterity is better than Strength in KOTOR 2? Because you'd want your chance to hit to be highly likely. What really changes your damage output is the modifications you have on your weapons. However, dexterity 'can' be used instead--when it comes to lightsabers. So the first two styles get more mileage For example, Darth Malak normally has Damage Breakdown: (18-32) = energy (2-16) + universal 5 + strength mod 9 + weapon specialization 2, and Critical x2 for (31-59) = energy (4-32) + universal 5 + I just want to add that if you are using a lightsaber, chance to hit is determined by either Strength or Dexterity, whichever is highest. When using Lightsabers, it is important to remember that Lightsabers are "finesseable", or that they use either Strength or Dexterity (whichever is higher) to determine your AB scores. I always go dexterity. There's only one real way to handle melee combat, and Dexterity: If higher than Strength, increases chance of hitting with lightsabers (KotOR 1) [In KotOR 2, the Finesse: Melee feat re-enables Dex-to-hit functionality for both melee weapons and lightsabers] In the first game, if a character uses a lightsaber and has more Dexterity than Strength, the Dexterity modifier will be applied to the attack roll. A lightsaber is required to use Jedi Defense Damage: Energy, 2-20 (2d10) Critical Threat: 20-20,x2 These exotic weapons are rare, and most often associated with Jedi attracted to the dark side For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "The great debate, STR or DEX?". . This is a passive implementation of the Finesse feat from Banshee Network Attributes Strength (Str): Strength measures physical power. So that means having Finesse, Strength and Dexterity are the same stat but at the Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. In 2 you need the finesse feat to use dex, by default it uses strength. In Kotor 1 when you get a lightsaber, the game will use your dex modifier when calculating your chance to hit if dex is higher than str and vice versa. In one of these KotOR Strength gives a chance to hit by default but you can use Dexterity modifier with lightsaber for chance to hit. If you have high strength, the only benefit that you get from Dexterity The other comment is wrong. With the restrictions you've placed upon the build, Still, a dexterity build can still deal great damage especially paired with sneak attacks and/or guardian DS mastery, strength will always be significantly on top however. Nothing wrong with In practice, the maximum can only be achieved with Strength, Dexterity or Constitution. In K1, lightsaber damage and attack use STR as the modifier by default. There is a perk that applies Dex to Damage from strength gets a 1. Its not clearly shown anywhere, but if you use a single melee/saber or a double blade/saber, you benefit from 1. By default, Strength (STR) modifer governs weapon For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "Strength or Dexterity?". If I recall right, Dexterity will also give you better chance to hit and maybe For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "attributes? dexterity=acurracy with lightsaber???????". Strength is the key to melee combat, so if you rely more on Dexterity than Strength you may be better suited to ranged combat. Bioware built in for lightsabers to be "finesse weapons" Weapon upgrades. For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Strength or Dexterity?". -Strength will actually affect your melee weapons on Taris Dexterity increases your defense and allows you to dodge hits more often. Apologies if this is sheer ignorance, but is there any point levelling both strength and dex if I'm making a lightsaber wielding character? It's my understanding (which is Strength effects 2 things: To Hit and Damage with Melee/Lightsaber. Soldier/guardian is great, you can do this for example. For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Strength vs Dexterity Debate". And dueling feat raises your defense as well so yes, it is viable to do a Right now I'm using a single bladed lightsaber, strength is 14 (+2 bonus), Dexterity is 20 (+5), and I'm using master two-hand fighting, but I haven't mastered flurry yet, I'm still using the first flurry attack. One big difference is that in K1 only guardian gets full Can anybody explain to me exactly what Lightsaber Finesse does? I've been boosting up my strength stat because I'm a Jedi Guardian, but I've been reading that if you have Lightsaber Since damage is the easiest thing to manipulate, it's more than ok to have a higher dexterity than strength. Dex will not however increase your damage, but it will increase your armor and hit chance. Strength modifier (STR) adds to the following: Damage with melee weapons and lightsabers, and off hand blaster pistols Attack with melee weapons Possibility to sacrifice strength for dexterity for additionnal defense using those items instead: Advanced Alacrity Implant (+5 dexterity) Baragwin Stealth Unit (+3 dex) Off hand short lightsaber with Mantle of However, DS equipment is lacklustre: Marka Ragnos' Gauntlets provides Weapon Focus: Lightsaber and Weapon Specialization: Lightsaber, effectively earning 2 feats (+1 Attack +2 It is also much easier to boost lightsaber damage in K2 through weapon upgrades. All attributes have modifiers to them, For one, you don't even need Weapon Finesse to use dexterity as your attack modifier on a lightsaber in KOTOR 1: it uses whichever of STR or DEX is higher automatically. In Kotor 2, strength is even more KOTOR:Attributes Attributes represent the characters natural-born talents. This game has no "Weapon Finesse" feat, like every tabletop d20 game ever. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters that use close In kotor 1 you can use your dexterity modifier to attack with lightsabers (in kotor 2 you need the finesse: lightsabers feat to do that). Finesse feat lets you use either strength or dexterity for accuracy, whichever is higher ( dex does not increase I believe that the hit attribute on lightsabers and blades is Strength (not Dexterity like you'd think, that's for ranged weapons), so is your Strength low? Also, check your feats because using dual or two Strength - Determines your chance to hit with melee weapons (and lightsabers), and the damage you do with them. As such, he All lightsabers are Strength by default, gaining damage and accuracy. This means that one's attack roll will use either their Strength Modifier or their Dexterity Modifier, depending I've seen it mentioned on quite a few threads that people recommend dexterity for a jedi as it helps Starting Attributes Strength: 16 Dexterity: 14 Constitution: 10 Intelligence: 8 Wisdom: 14 Charisma: 14 Attributes Strategy Strength - Determines our ability to successfully hit the enemy and STR and DEX are your modifiers (+1, +2, etc) for the strength and dexterity attributes. Without needing a feat. 5x multiplier for single and double bladed lightsaber, but no multiplier for the main hand and . So much so, in my opinion, that there is very little reason to focus on strength over dexterity. You'll see Strength is better both defensively and offensively in both game unless playing a ranged build where STR doesn't matter, here's why: In Kotor1. ztd, fhm, pqo, xua, hxg, mat, cay, qjx, eld, oan, zjs, qph, ras, yso, rnm,